Piranha and RED

Well, its been about a week since I officially received the REDCODE/R3D SDK from RED.  I was pretty quick to jump on it, and have a basic, functional workflow for Piranha.  It is still very much in its infancy, but its starting to take shape.  I’ve got a lot of support from IFX to get this done, so we are working together adding features in both the plugin, and in Piranha to support the workflow.

Simple screen-cap, showing native loading/display of R3D media.

Simple screen-cap, showing native loading/display of R3D media.

As of today, the plugin is functional for video only (no audio), does not support timecode or metadata, but does support dynamic proxies in Piranha on a project level.

I have a good start made on audio support, but the SDK is proving to be not quite as straight-forward as the documentation suggests.  I’m sure I’m just doing something wrong.

We have some ideas for how to handle the RED metadata that will be really cool, including interfaces into Piranha to extract lens, timecode, and other metadata.  Our plans for handling the RAW metadata, such as exposure, gain, curves, ISO, etc. will allow for key-framing of this data, which will be a really nice feature for coloring.

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~ by kylemallory on December 24, 2008.

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